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SCULKANTICHEAT

Commands & Permissions

Sculk keeps its command surface small. Staff live in /sculk alerts and /sculk verbose; everything else is occasional administration.

Commands

/sculk status                     Plugin health: checks, workers, alert state
/sculk alerts <on|off>            Toggle in-game alerts for yourself
/sculk verbose <on|off>           Firehose mode: every flag, any VL
/sculk logs <player> [check]      Recent violations for a player
/sculk reload                     Re-read config.yml without restart
/sculk exempt <player> <time>     Temporarily exempt a player (testing)
/sculk banwave run                Execute the pending ban wave now
/sculk banwave list               Preview who the next wave includes
/sculk license <key>              Bind a Premium/Network licence key

Permissions

sculk.admin          Everything below, plus reload and licence commands
sculk.alerts         Receive in-game alerts; use /sculk alerts
sculk.verbose        Use verbose mode
sculk.logs           Query violation logs
sculk.banwave        Preview and run ban waves
sculk.exempt         Grant temporary exemptions
sculk.bypass         Never checked. Staff/testing only — audit who has this.

Two deliberate design points:

  • sculk.bypass is radioactive. Anyone holding it is invisible to every check. Grant it to accounts used for cheat testing, never to rank perks.
  • Alerts are opt-in per staff member. New moderators see nothing until they run /sculk alerts on — nobody gets flooded on their first shift.

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