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SCULKANTICHEAT

SCULK BENCHMARKS

Detection claims belong beside the test that earned them.

These are the validation tracks behind Sculk's combat, movement, packet, and player checks. Precision, recall, and F1 are deliberately held until a versioned replay corpus and review protocol can be published with each result.

PRECISION

How often a raised signal is actually the intended behaviour.

RECALL

How much of the labelled behaviour a track identifies.

F1 SCORE

The balance that stops one impressive number hiding another problem.

TRACKS

What Sculk is measuring.

A blank metric is intentional: it means the evidence is not ready to publish.

COMBAT

Combat intent detection

A replay track for rotation, target switching, reach boundaries, and click cadence that no player should have to guess at.

REPLAY SUITE ACTIVE

PRECISION

Keeps legitimate players out of the ban path.

RECALL

Measures whether the intended replay fixture is caught.

F1 SCORE

Balances both sides before a release can graduate.

CHECK FAMILIES IN THIS TRACK

  • KillAura
  • Aim
  • Reach
  • AutoClicker

MOVEMENT

Movement integrity

A controlled set of terrain, effects, latency, and clock conditions for Fly, Speed, Timer, and Phase checks.

FIXTURE COVERAGE EXPANDING

PRECISION

Keeps legitimate players out of the ban path.

RECALL

Measures whether the intended replay fixture is caught.

F1 SCORE

Balances both sides before a release can graduate.

CHECK FAMILIES IN THIS TRACK

  • Fly
  • Speed
  • Timer
  • Phase

PACKET

Packet sequence integrity

Malformed order, withheld movement, and anticheat-disabling packet patterns are reviewed against raw trace fixtures.

TRACE REVIEW IN PROGRESS

PRECISION

Keeps legitimate players out of the ban path.

RECALL

Measures whether the intended replay fixture is caught.

F1 SCORE

Balances both sides before a release can graduate.

CHECK FAMILIES IN THIS TRACK

  • BadPackets
  • Blink
  • Disabler
  • Exploit

PLAYER

Reaction-time checks

AutoTotem, FastUse, and inventory movement need a larger labelled corpus before public detection figures mean anything.

EVALUATION IN PROGRESS

PRECISION

Keeps legitimate players out of the ban path.

RECALL

Measures whether the intended replay fixture is caught.

F1 SCORE

Balances both sides before a release can graduate.

CHECK FAMILIES IN THIS TRACK

  • AutoTotem
  • FastUse
  • InventoryMove

PUBLICATION POLICY

A result needs context to be useful.

When Sculk publishes a figure, it should include the server build, replay conditions, labelled cases, and the false-positive review that produced it. Until then, these tracks show the scope without pretending uncertainty is a score.