Licences & Activation
The founding licence
Buying FiveM early access issues a standard Sculk licence key
(SCULK-XXXX-XXXX-XXXX-XXXX) immediately at checkout. It's delivered on the
confirmation page, by email, and stays retrievable in
your account.
Two tiers exist:
- FiveM Server — one licence per server.
- FiveM Network — one licence covering unlimited servers operated as one network (shared staff team and policy).
Both are one-time purchases at the early-access price. When public pricing is announced at release, founding keys keep everything they cover — nothing is repurchased, no subscription appears retroactively.
Activation at rollout
The key does nothing mechanical today — the build it activates hasn't shipped. At rollout, licence holders receive the early-access build by email (the address on the order), install the server-side resource, and enter the key in its configuration. Activation binds the key to your server the same way Minecraft licences bind, and the binding is resettable from your account page if you migrate machines.
Transfers and ownership
The licence belongs to the purchase email. To move it to a new server, reset the binding in your account. To transfer ownership to a different person or organisation, open a billing ticket at /fivem/support from the purchasing address.
Refunds
Until the early-access build has shipped to you, refunds are simple: open a ticket with the billing topic and your order id, and we'll process it. After delivery, the standard refund terms in the Terms of Service apply.
One honest caveat
Early access means the ship date is "when it's ready". If a locked price plus preparation guides plus priority support isn't worth that uncertainty for your community, wait for release — this page will still be here.