FiveM Documentation
Your licence key and the Sculk FiveM resource are issued the moment you buy, and these guides are the preparation work that makes the rollout land cleanly. Start with Licence Delivery and Activation for the honest picture, then work through policy and staff workflow with your team.
Sections
8 sections- §1
Licence Delivery & Activation
What a Sculk FiveM licence includes, how instant delivery works, and how to activate on your server.
- §2
Rollout Planning
The order of operations for rolling Sculk FiveM onto a live server — inventory, observation, containment, review.
- §3
Event Policy Worksheet
A worksheet for turning your server's event inventory into enforceable policy — payload shapes, permission context, and call paths.
- §4
ESX, QBCore & Frameworks
How Sculk's policy model applies to ESX, QBCore, QBox, vRP, and custom FiveM frameworks — what carries over and what to inventory per framework.
- §5
Entity Incident Playbook
A staff playbook for entity and world abuse — spawned vehicles, peds, objects, and explosions treated as incidents, not noise.
- §6
Staff Review Workflow
Review-first moderation for FiveM communities — queues, decision standards, and keeping punishments explainable.
- §7
Migrating from Another Anticheat
Moving from another FiveM anticheat to Sculk — ban-list export, side-by-side observation, policy mapping, and a clean cutover.
- §8
Licences & Activation
How Sculk FiveM licences work, what a key covers, activation on your server, transfers, and refunds.
